![]() However, every computer that I have owned since then has been a Mac. #Pangea arcade macbook air portable#Pyr0qvy wrote:I mean really, do you just hate apple or something? There not the best company ever but they make one of the best devises yet to play portable defcon and/or multiwinia. However, as I said above, this would require a massive rewrite of the code, and is probably not worth it. That means that detail is not lost as the game zooms, but it also means that a hell of a lot more graphical objects need to be rendered.Ĭould this be changed if IV were so inclined? Almost certainly. The world map in Defcon, on the other hand, is a vector object. That means that as you zoom in, you get no extra detail. Do you have any idea how the graphics on iSubs are rendered? Looking at screenshots, it looks like the world map is basically a texture. Games with "similar" looking graphics may be nothing alike. The fact is that you cannot judge a game based upon looks alone. ![]() People want to know why Defcon won't run on a system that can handle Doom. People want to know why Darwinia won't run on systems that run Starcraft or Quake or Unreal or something. That is something that has been posted again and again on these forums. "Game X runs on System Y and has graphics that look similar to Game Z. Pyr0qvy wrote.but there's an app called isubs on the AppStore with simmilar graphics to defcon and runs fine, and yes I know the game itself isn't the same but the graphics are simmilar. If I'm coming off as a(n), Its because I am an #Pangea arcade macbook air Pc#I mean really, do you just hate apple or something? There not the best company ever but they make one of the best devises yet to play portable defcon and/or multiwinia.Īnd if anything else it will increase the playerbase by far more than notif not released.Īlso could increase pc sells by increasing intrerst in the game name and products of the company. I know defcon takes a chunk of graphics power(it took an upgraded computer just to run) but there's an app called isubs on the AppStore with simmilar graphics to defcon and runs fine, and yes I know the game itself isn't the same but the graphics are simmilar and whats wrong about downing the graphics for a portable version? Given that the Defcon community is already rather small, I find it hard to believe that fragmenting that community would be at all healthy.Īnd I bet you troll 4chan too, but I do agree about the ipad being a big iPhone but I don't see why you think a game that's essentially colored line has to take a super computer to run. So, even if someone wanted to produce a port, it would likely not be the same game, and would not interoperate with other versions of Defcon (that is, it would have its own little ecosystem). Moreover, it looks to me that the iPad probably doesn't have the graphical horsepower to actually run Defcon without some major changes to the way in which it does things. Ambrosia could, conceivably, produce a port, but I don't know why they would bother. Given that IV are still finishing up Darwinia+, have yet to release Subversion, and are possibly still working on Chronometer, I highly doubt that they have time to port it. ![]() Xander wrote:Given that the iPad is basically a glorified iPhone/iTouch, Defcon would have to be completely rewritten in order to run. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |